

We hope you guys can get something from this :)" If you want to open a pull request too, we will review that as much as I check.

Please feel free to use ANY of this code from the mod. We will still be taking contributions, and I will still check the issues from time to time. So, I'm open sourcing this project for anyone to get code snippets, or see how we went about doing a lot of the stuff. Now, I and the others don't have as much time to do so and the mod has sat here for 3 months without too much happening. At the time, I was very invested into doing it while I had free time. "This project was originally planned to be a All-in-One "Quality of Life" mod for Black Ops 2: Plutonium Zombies. This type of error can be caused by many different thingsĮach script will be sorted by its location e.g.BO2: ZM QOL Mod (Quality of Life) Project Ended (Please Read)īefore reading, please know: This mod was not final and a good amount of the features implemented may not be working, or partially broken. Severe Errors: Minidump, hang on map_rotate, crash, or other error that prevents the server from starting up is in this category.


Scripts that cause this error will run serverside but clients cannot join due to this error. Major Errors: The scripts' core functionality is missing or broken so that anything from crashes occur during gameplay or perks not working.Īny script categorized as having major errors is not yet in a playable state unlike scripts with only Minor or No Known Errors.Įxe_client_field_mismatch: This is a specific error that doesn't have a specific cause. It means that while the script doesn't have 100% parity with the base script it nears 100% and all the expected core functionality of the script works. Minor Errors: Indicates that the scripts are functional but perhaps there is a typo in text shown on screen or other ui error. It can also mean that the script is unused such as the _hackables series meaning that while they are being parsed nothing is calling them. No Known Errors: This means that during a short gameplay test no errors are observed. You would want to do this if you wanted to make custom gamemodes, change local variables, or delete functions. Recompileable scripts can be used to override the base game scripts so your scripts are used instead of the base game scripts. What is the purpose of these scripts and what do I do with them? The objective of this project is to get as many scripts in the No Known Erorrs category.Įventually, once scripts have been tested even more thoroughly there will be a new category for scripts that have parity with the original scripts. The way scripts are categorized is based on their current functionality.
